Galactic Loremaster Achievement
- Loremaster of Alderaan
- Loremaster of Balmorra (Empire)
- Loremaster of Balmorra (Republic)
- Loremaster of Belsavis
- Loremaster of Corellia
- Loremaster of Coruscant
- Loremaster of Dromund Kaas
- Loremaster of Hoth
- Loremaster of Hutta
- Loremaster of Ilum
- Loremaster of Korriban
- Loremaster of Makeb
- Loremaster of Nar Shaddaa
- Loremaster of Ord Mantell
- Loremaster of Quesh
- Loremaster of Taris (Imperial)
- Loremaster of Taris (Republic)
- Loremaster of Tatooine
- Loremaster of Tython
- Loremaster of Voss
SWTOR Loremaster of Tatooine Location Guide
To complete the "Loremaster of Tatooine" achievement you must find all four listed lore objects both hidden and obvious on Tatooine. This written guide will show you where to locate each lore object.
The Achievement can be found in your Legacy (Y) > Location > Tatooine > Exploration.
Listed in alphabetic order:
History of Tatooine
The History of Tatooine lore object (a planetary sign) is located both in Anchorhead Spaceport (Republic) and Mos Ila Spaceport (Empire).
Both of the Planetary Signs are hanging on the wall as you are leaving the Spaceport. Be sure to look up.
The Codex Entry can be found in your Log (L) > Codex > Lore > History of Tatooine.
Thirty thousand years ago, Tatooine was the lush, vibrant homeworld of the Kumumgah--a technologically advanced species believed to have been wiped out in a forgotten war. Ultimately, the war ended with Tatooine's devastation by one faction or another--the details are long since lost.
Most researchers aware of the story believe the Kumumgah were wiped out in the attack that transformed their planet into a desert wasteland. However, some xenosociologists believe the Jawas and Sand People who dwell in the dunes may be descended from the world's original rulers. The stories of the Jawas and Sand People themselves, however, are largely confused and contradictory.
Human settlement of Tatooine came much later, but colonization never truly took hold despite several efforts by the Republic (including a brief period during which Tatooine was considered a Republic protectorate, and a failed attempt by Czerka Corporation to set up planetary mining operations). The native population had little use for outsiders, and so the world became a haven for pirates, smugglers and general scum seeking a place to disappear.
The Krayt Dragon lore object (a bone) is located among the Krayt Dragon skeleton in the center of The Dune Sea directly south of Outpost Thorazan (Republic).
The Codex Entry can be found in your Log (L) > Codex > Lore > Krayt Dragon.
Enormous predatory lizards that prowl the dunes of Tatooine, krayt dragons are both feared and revered by the Jawas and Sand People that share their world. Slaying one of the fearsome beasts was once a rite of passage for young Sand People warriors, and the Jawa believe krayt bones possess mystical properties.
For all their importance to Tatooine's native cultures, however, krayt dragons are extraordinarily rare and quite possibly extinct--no living krayt has been seen in decades. Nonetheless, their towering skeletons are a testament to their power and majesty, and a pilgrimage to the legendary krayt graveyard remains a holy ritual in many Sand People tribes.
The Sarlacc lore object is obtained simply by approaching the iconic sunken beast in the north of The Dune Seas and if you jump into the pit you will unlock the title Worm Food after being devoured.
Note: Be sure to appreaciate the change of music to an even more iconic Tatooine theme by John Williams.
The Codex Entry can be found in your Log (L) > Codex > Lore > The Sarlacc.
Extremely rare creatures that defy classification, semi-sentient sarlaccs have been identified on a handful of worlds scattered across the galaxy. Xenobiologists estimate the lifespan of an average sarlacc to be anywhere from 20,000 to 50,000 years, with virtually all of that time being spent at a single location.
Sarlaccs typically bury themselves deep below the ground so that only their great mouths are exposed, making them virtually invulnerable to standard weapons. The mouth resembles a massive pit lined with spiny protrusions. From the center, long tentacles can lash out to grasp prey near the edges of the pit, dragging it down into the creature's stomach where the unfortunate victim is slowly digested. Victims may survive for a period of weeks or months, kept alive by the sarlacc's unique stomach fluids, but total digestion can take centuries.
Womp Rat Fever
The Womp Rat Fever lore object is obtained by getting infected from a bite by a Womp Rat. It can be from any Womp Rat on Tatooine or in the sewage tunnels in Karagga's Palace (Operation). It is up to RNG whether you get infected or not, and therefore can take some time.
The Codex Entry can be found in your Log (L) > Codex > Lore > Womp Rat Fever.
Womp rat fever is the common name for a bacterial infection carried by the womp rats of Tatooine. Typically spread through the bite of an infected rat, womp rat fever is rare but extremely dangerous--early symptoms include decreased natural health regeneration (due to hemorrhaging from wounds) combined with coughing fits, muscle aches and chills. If untreated, womp rat fever is invariably fatal.
Stim vendors on Tatooine carry injectors containing an antibacterial formula that can cure womp rat fever with one-hundred percent effectiveness. Anyone bitten by a womp rat and exhibiting signs of the fever should procure the cure as soon as possible. The formula also acts as a short-term vaccination, providing immunity to womp rat fever for a brief period.
Additional Lore Objects
These Lore Object does not count towards the Loremaster Achievement. They are simply providing more knowledge and a small amount of XP. They are purely optional.
The Czerka Corporation lore object (a datapad) is located on a shelf in a small Czerka-Gamorrean compound north of Dreviad Outpost in the Jundlands.
The Codex Entry can be found in your Log (L) > Codex > Organizations > Czerka Corporation.
Originally founded as "Czerka Mining and Industrial," this centuries-old, galaxy-spanning corporation has diversified into businesses ranging from consumer food products to military weapons. It is one of the wealthiest and most successful economic enterprises in operation, conducting commerce on virtually every civilized planet and--as owner of multiple star systems and employer of several billion individuals--has representation in the Republic Senate.
Czerka is unique in being able to negotiate trade agreements with the Hutt Cartel and other independent worlds, crossing political borders with impunity to generate staggering profits. Despite the company's perceived lack of loyalty, no one can afford to stop doing business with Czerka. "Anytime, anywhere... we're there" is the corporation's slogan--a motto that unscrupulous opportunists eagerly endorse.
Imperial Reclamation Service
The Imperial Reclamation Service lore object (a sack) is located in the center of Mos Anek (Imperial outpost) in Jundland, next to Stim Vendor Yuprel and quest giver Lieutenant Whist.
Note: You can obtain this as a Republic Player, if you are willing to fight your way through the outpost.
The Codex Entry can be found in your Log (L) > Codex > Organizations > Imperial Reclamation Service.
The greatest strength of the Empire comes not in the form of weapons or armies, but in the awesome power of the dark side. Understanding this, the Dark Council created the Imperial Reclamation Service to scour the galaxy in search of legendary Sith artifacts. Since its early days, the service has expanded its mission to include any ancient object, technological or religious, from any culture--so long as it empowers the Empire.
Technically a division of the military, the Reclamation Service is comprised of a mix of scholars and archaeologists working alongside experienced officers given a crash course in history. Although sometimes regarded with suspicion or derision by the rank-and-file soldiers, the Sith Lords and senior officials understand the Reclamation Service has the potential to single-handedly change the galactic struggle.
On Imperial-controlled worlds, the service has the resources and authority to oversee massive excavations if evidence suggests valuable artifacts may be unearthed. On neutral and Republic-aligned worlds, however, they must rely on covert methods to claim lost treasures before they fall into the hands of the enemy.
The Twin Suns lore object (a datapad) is located on a shelf in the small hut to the right in [Heroic Area] Twin Suns' Territory south of Outpost Salara (Republic) in Jundland. Beware of the two elite enemies inside, guarding a friendly Prisoner.
The Codex Entry can be found in your Log (L) > Codex > Organizations > Twin Suns.
A loose affiliation of pirates, smugglers and thugs, the Twin Suns are found almost exclusively on the desert world of Tatooine. Those who join the Twin Suns typically fall into two categories: independents and exiles.
Independents are individuals or small gangs seeking protection from more established criminal organizations like the Exchange or the Hutt Cartel. Exiles are former members of these established syndicates that have been forced out for reasons ranging from suspected betrayal to mental instability to simply choosing the wrong side in a power struggle.
The Twin Suns rely on brinksmanship to offset their small numbers. Reacting to even the smallest perceived threat to their people or territory with a completely inappropriate level of violent response has convinced larger criminal organizations to mostly avoid them. Should the Twin Suns try to expand beyond Tatooine, however, they would quickly be crushed by their much stronger rivals.
The Gamorrean lore object (a crate) is located inside the Gamorrean Bunker south of Outpost Rennar (Imperial) in Jundland.
The Codex Entry can be found in your Log (L) > Codex > Species > Gamorrean.
Short, squat humanoids, Gamorreans are easily identifiable by their greenish skin and porcine features. On their homeworld, they live in clans, where the male boars serve exclusively as warriors while the female sows tend the day-to-day affairs like farming, raising young and crafting weapons.
Known for their physical strength and endurance, Gamorreans are generally considered a species of below average intelligence. Unable to speak Basic because of their physiology, most Gamorreans are still able to comprehend it and find a place in the galactic community as soldiers, guards or mercenaries. Due to their reputation for violence and brutality, they are often employed by crime lords, gang leaders and various other criminal elements.
The Geonosian lore object (a crate) is located on the second floor on the outside of the large buildings in Geonosian territory north of Dreviad Outpost (Republic) in Jundland.
The Codex Entry can be found in your Log (L) > Codex > Species > Geonosian.
An insectoid species with physiologically distinct subgroups, most Geonosians are four-limbed bipeds. Often categorized as cruel and barbaric, they possess an inherent talent for engineering and technical design and a complex set of cultural traditions.
On their homeworld, the Geonosians live in hierarchical hive societies broken down into castes. The Geonosian aristocracy has unquestioned control of the workers and the soldiers, brutally managing the lesser castes as befits the aristocrats' whims. Rebellion is nearly unthinkable, given the Geonosian instinct for hive preservation, and advancement in the hive is extremely difficult--often earned through ritual gladiatorial combat. Rumors of a queen caste arise among outsiders periodically, but if queens exist, the Geonosians keep them well hidden.
Most Geonosians encountered away from their homeworld are outcasts or warrior scouts; either way, they are typically arrogant and selfish, with little regard for the lives of other species.
The Jawa lore object (scrap) is located on a table, underneath a tent, next to a Sandcrawler north of Dreviad Outpost in Jundland.
The Codex Entry can be found in your Log (L) > Codex > Species > Jawa.
Native to Tatooine, the diminutive Jawas are often dismissed as scavengers and thieves. However, this description minimizes the resilience of the species, which has managed to thrive in the harsh desert environment.
Rodent-like in their features, Jawa are rarely seen without the brown robes and facial coverings that protect them from Tatooine's twin suns. They live in nomadic clans each ruled by a female shaman, and there is surprisingly little rivalry between the clans, as each limits scavenging to its traditional territory. Necessities not found or built by the clan are purchased from offworlders' settlements, where Jawas' skills as tinkerers whose work endures the desert heat are reluctantly valued.
Annually, all the clans gather in the basin of the Dune Sea to exchange goods and share ideas. This is also a common time for clans to exchange sons and daughters of age. This practice increases genetic diversity within each clan and solidifies the unspoken alliance among the Jawas as a whole.
The Sand People lore object (a basket) is located next to a Tusken Raider hut in the Motesta Oasis in the farthest east of The Dune Sea.
The Codex Entry can be found in your Log (L) > Codex > Species > Sand People.
A violently xenophobic species from Tatooine, the Sand People are more formally referred to as the Ghorfa. Most at home in Tatooine's endless deserts and canyons, the nomadic Sand People survive by hunting and raiding larger settlements and by raising banthas as mounts and for food, milk and materials. To outsiders, they can appear incomprehensibly hostile--but while virtually all encounters with Sand People end in violence, their culture is more complex internally.
Sand People have strict taboos against showing exposed flesh except in very rare and specific circumstances and keep themselves wrapped in heavy coverings. Those who violate this sacred custom are banished from the tribe; a fate that typically ends in a lonely death in the desert. Despite their insular nature, Sand People are known to adopt and raise young children of other species orphaned by their attacks. Once these orphans reach adulthood, they are encouraged to leave the tribe and return to their own people.
The history of the Sand People is maintained through the tales of revered tribal storytellers. Many of their legends describe a golden age of technological miracles, seemingly indicating the Sand People were once a highly advanced civilization. This had led to speculation that the Ghorfa are descended from the now extinct Kumumgah species that lived on Tatooine roughly thirty thousand years ago.