SWTOR Loremaster of Alderaan Location Guide

To complete the "Loremaster of Alderaan" achievement you must find all five listed lore objects both hidden and obvious on Alderaan. This written guide will show you where to locate each lore object.
Note: The Loremaster achievement for Alderaan is listed as "Lorekeeper of Alderaan" in your Legacy, as the only one listed differently.

The Achievement can be found in your Legacy (Y) > Location > Alderaan > Exploration.

Listed in alphabetic order:

Battle of Alderaan

The Battle of Alderaan lore object (broken droid) is located on a grassy patch in between some trees near the Kilik Hives surrounding the Ulgo Fortress in The Juran Mountains between House Alde and Outpost Bolym.

The Codex Entry can be found in your Log (L) > Codex > Lore > Battle of Alderaan.

Countless star systems fell to the Empire during the Great War, yet many in the Republic believed the Core Worlds were safe from attack. That all changed when the Empire invaded Alderaan; the Sith Lord Darth Malgus led the attack, timing his invasion with a feint that drew the Republic's fleet light years away.

Unknown to Malgus, a small contingent of Republic soldiers was stationed on Alderaan. The soldiers were outnumbered and disorganized, but among them were the members of Havoc Squad, the Republic's most decorated military unit. Under the leadership of Captain Jace Malcom, the Havoc Squad commandos rallied the Republic troops and waged a fierce guerrilla campaign against the Empire.

The resistance fighters harried the Imperial forces constantly, delaying their advance long enough for the Republic fleet to race back and repel the invasion. In the end, Darth Malgus was defeated and the Empire was driven from Alderaan. The victory was a costly one, though; Alderaan would not soon forget the devastation.

History of Alderaan

The History of Alderaan lore object (a datapad) is located both in King's Pass (Republic) and Kaamos Territory (Empire).
The Republic Only lore object is located on a table next to General Linel Organa at Wardpost Luurdes in King's Pass.

The Empire Only lore object is located on a crate next to Doctor Drugindi inside the building on the other side of the walkway from the Imperial Taxi Point at Outpost Eudor in Kaamos Territory.

The Codex Entry can be found in your Log (L) > Codex > Lore > History of Alderaan.

Originally inhabited by the insectoid Killiks, Alderaan's pre-colonial history is lost, save for in the hive mind of the aliens. By the time the first human colonists came to Alderaan from Coruscant--about 2,500 years before the founding of the Galactic Republic--the Killiks had migrated into deep space, leaving only a scattered few nests hibernating underground and the empty shells of their hives.

Alderaan's pristine beauty attracted thousands of settlers, and the human colonies quickly developed into thriving provinces. The Alderaanian monarchy made preservation of the environment a top priority in the planet's development, a policy that holds true today.

Later, the planet would become one of the Core Founders of the Republic and among the most powerful voices in the Senate. The princes and princesses of the ruling family typically served as Alderaan's representatives, though other members of the Alderaanian nobility have held the position as well.

Alderaan's recent departure from the Republic and the resulting civil war are among the darkest moments in a bright and optimistic history. Whether the planet will ever regain its former glory is an open question.

Joiners and the Killik Hive Mind

The Joiners and the Kilik Hive Mind lore object (kilik egg) is located at the Kilik Hives east of House Teral in the Alsakan Lowlands.

Note: The Alsakan Lowlands is primarily a Republic area, so if you want to get to Alsakan Lowlands as an Imperial Player, the easiest way is to go through the path in the south of The Juran Mountains.

The Codex Entry can be found in your Log (L) > Codex > Lore > Joiners and the Killik Hive Mind.

Joiners are non-Killik individuals who have been absorbed into the Killik hive mind. Prolonged exposure to the powerful pheromones released by Killiks causes an alteration of the subjects' brain chemistry, making them subservient to the nest's desires. Long-term exposure can turn a subject's eyes completely black, though this appears to be the extent of visible physiological changes.

Initially, Joiners retain many characteristics of their own personality, as well as some sense of individual identity. At this point Joiners often describe the relationship as symbiotic, feeling they gain more from the Joining than the Killiks. Over time, however, their personalities become more and more subsumed, until they cannot conceive of any existence away from the hive mind.

In turn, a nest also absorbs the knowledge, skills and personality traits of its Joiners. A single Joiner rarely changes a nest's nature, but a nest that Joins an army of warriors may become war-like, and a nest that Joins a party of explorers may gain a degree of curiosity and wanderlust.

It is possible to medically reverse the Joining process even in the later stages. However, most Joiners--even those experiencing the initial transformation--refuse to willingly submit to the procedure.

Noble Houses

The Noble Houses lore object (a datapad) is located both in Pallista Spaceport (Republic) and Rhu Caenus Spaceport (Empire).
The Republic Only lore object is located on a crate behind Haley Organa, who gives the Story Arc: Alderaan mission, right before you leave the Spaceport.

The Empire Only lore object is located on a table in front of Sergeant Zabra, Starship Upgrades Vendor, to the right of Geor Vers, who gives the Story Arc: Alderaan mission, in the middle of Rhu Caenus Spaceport.

The Codex Entry can be found in your Log (L) > Codex > Lore > Noble Houses.

The nobility of Alderaan is responsible for ruling the planet and choosing the reigning monarch in often vicious, always intricate games of local politics. Each noble house bears the family name of its original founders, and many nobles can trace their lineage back over hundreds of generations. However, noble blood is not a requirement for house membership; in less traditional houses, it is not unheard of for an ambitious servant or farmer to rise above his or her station.

Three main houses currently compete for Alderaan's throne: House Organa, House Thul and House Ulgo. Although these three are the most powerful houses on Alderaan, might is not the only path to survival. In many cases, a larger noble house will take a smaller, like-minded one under its protection. Referred to as a "vassal," these smaller houses typically provide support and fealty to the larger. A strategic alliance can mean the difference between ultimate ambition or permanent extinction.

The War for Alderaan's Throne

The War for Alderaan's Throne lore object (a cache) is located inside Castle Panteer next to a broken barricade with a turret on fire surrounded by Ulgo forces. (Same area as the Purple Mastery Datacron)

The Codex Entry can be found in your Log (L) > Codex > Lore > The War for Alderaan's Throne.

Despite its arguable necessity, the Treaty of Coruscant was extremely controversial. Senator Gaul Panteer, heir to the Alderaanian throne, opposed the treaty and arranged Alderaan's withdrawal from the Republic in protest. Gaul was said to be secretly negotiating the terms of Alderaan's return, but he was assassinated before he could do so; his ailing mother, the queen, died days later in a mysterious crash, leaving Alderaan without a ruler and without Republic protection.

The ensuing power vacuum allowed House Thul--now supported by the Empire--to return from exile. With the nobility in chaos and a possible Imperial takeover on the horizon, Bouris Ulgo, a former Republic general, declared himself king. House Panteer challenged Ulgo's rule, but its estates were quickly overrun and destroyed. House Organa, still loyal to the Republic, opposed House Ulgo diplomatically until it could marshal its forces. It wasn't long before all-out war broke out between House Ulgo, House Organa and House Thul, with all three families and countless lesser houses vying for the Alderaanian crown.

Additional Lore Objects

These Lore Object does not count towards the Loremaster Achievement. They are simply providing more knowledge and a small amount of XP. They are purely optional.

House Alde

The House Alde lore object (a plaque) is located in front of a holo statue in the north-west of House Alde grounds in The Juran Mountains.
Note: The Alde forces will be friendly to Republic Players, but enemies to Imperial Players.

The Codex Entry can be found in your Log (L) > Codex > Organizations > House Alde.

Alderaan's oldest surviving noble house by far, House Alde is obsessed with antiquity and lineage. Its nobles studiously avoid polluting their bloodline with foreign influences, preserving the blood of King Alde, the first ruler of Alderaan.

These practices have left the family isolated and eccentric, but its scholarly grasp of history and Alderaanian lore is equal to none. Its obsessions are widely considered unusual, but not dangerous--Alde pride and pomposity rarely devolves into genuine arrogance. For over a century, Alde has stayed closely allied with House Organa, appreciating Organa's devotion to Alderaan's historical ties with the Republic.

House Organa

The House Organa lore object is located both in Organa Castle (Republic) and Lustar Cave (Empire).
The Republic Only lore object (a plaque) is located inside Organa Castle next to a red couch and a confused noble.

The Empire Only lore object (a flag) is located in Lustar Cave in between two war tents in the Kaamos Territory north of House Thul grounds.

The Codex Entry can be found in your Log (L) > Codex > Organizations > House Organa.

House Organa is perhaps the most respected noble house on Alderaan. Organa ancestors were among the first to settle the planet and were pivotal in the formation of the Galactic Republic. The Organas have remained vocal supporters of the Republic for millennia, believers in patient negotiation over aggression, and were outraged when Senator Gaul Panteer announced Alderaan's independence.

The current Duke Organa epitomizes what the house is known for. During the war, the duke was a fierce opponent of the Empire and the Sith who saw his family treated brutally during the Empire's short-lived invasion of Alderaan. This neither soured the duke and his house on peace, nor weakened their resolve to battle evil; when Alderaan's civil war began years later, Organa was among the last houses to take up arms... but the duke had privately trained a talented and honorable battalion for such an eventuality, and readily turned to the Republic for advice and assistance during the crisis. Today, Organa remains the Republic's fiercest ally on the planet.

House Panteer

The House Panteer lore object (a flag) is located both in Panteer Refuge (Republic) and Panteer Hideout (Empire).
The Republic Only lore object is located in the very back of the Panteer Refuge cave north of the Republic Travel Point of the same name in The Glarus Valley.

The Empire Only lore object is located next to Darth Viktus and Lord Aurren Panteer in Panteer Hideout south of Imperial Travel Point of the same name in The Glarus Valley.

The Codex Entry can be found in your Log (L) > Codex > Organizations > House Panteer.

Arguably the most blue-blooded of the noble houses, House Panteer has put more kings and queens on the Alderaanian throne than all other families combined. Panteer rulers have been called both patriots and pragmatists--traditionally, they have been believers in the beauty of Alderaan and patrons of the arts who nonetheless accept that a lie, a betrayal or even a dagger can be a sad political necessity. The last uncontested ruler of Alderaan was a proud Panteer queen who had earned the respect--if not always the love--of both friends and adversaries.

When Bouris Ulgo declared himself king, House Panteer immediately challenged his rule. Ulgo responded by burning the Panteer estates to the ground and forcing the survivors into hiding, bringing the family low after millennia. While many nobles still see the Panteers as rightful heirs to the Alderaanian throne, and many others seek Panteer's blessing to legitimize their own claims to the crown, the Panteers remain suspicious--wondering about the circumstances behind their downfall, and hoping to reclaim lost glory.

House Rist

The House Rist lore object (a plaque) is located two places that is accessible for both factions. One is located in front of a large sculpture with two Rist Flags in front, outside House Rist in south-west of The Juran Mountains. This one is easiest to get as an Imperial Player as your Class Mission will lead you this way eventually.

The other one is located inside House Rist Buker in the north-west of The Juran Mountains. This one is easiest to get as a Republic Player as your Class Mission will lead you to this area eventually.

The Codex Entry can be found in your Log (L) > Codex > Organizations > House Rist.

Legendary assassins and spies, the members of House Rist trace their roots to an Exchange crime lord who provided illicit services to the Alderaanian nobility. After years of underhanded dealings, the crime lord was granted his own lands, and the Rists were legitimized as a minor noble house. Rather than abandon their criminal roots, however, the Rists continued to discreetly ply their murderous trade while enjoying the trappings of privilege, earning favor and leverage with the other nobles in the process.

Eventually House Ulgo sought and acquired House Rist's pledge as a vassal. The promotion was a controversial move, but a shrewd one, as the Ulgos now had sole claim to the Rists' vast underworld resources. The recent death of Gaul Panteer has cast suspicion on Rist and Ulgo alike, as many believe Rist assassins were responsible for the Senator's demise.

House Thul

The House Thul lore object (a flag) is located in front of a small building with an Story Instance for Republic Players in the Organa Vinerium area south of Organa Castle in The Apalis Coast.
Note: The Apalis Coast is primarily a Republic area, so if you want to get to The Apalis Coast as an Imperial Player, the journey will be long as you have to go through the path in the south of The Juran Mountains and through the Alsakan Lowlands. Just follow the main path all the way.

Note: The Apalis Coast is primarily a Republic area, so if you want to get to The Apalis Coast as an Imperial Player, the journey will be long as you have to go through the path in the south of The Juran Mountains and through the Alsakan Lowlands. Just follow the main path all the way.

The Codex Entry can be found in your Log (L) > Codex > Organizations > House Thul.

The members of House Thul are descended from a wealthy and ambitious merchant who bought his way into the nobility. The Thuls considered this a point of pride, specializing in brokering trade and acting as caretakers of Alderaan's economy--yet for generations, the relative youth of the Thul house carried a stigma.

Unable to marry a Thul into royalty, the house made a desperate bid for the throne--Thuls switched an Organa infant with a Thul baby and supported the changeling as a potential bride for the crown prince. A young Jedi exposed the treachery and stopped the wedding, creating a scandal that led to the disgraced Thul's exile from Alderaan.

Thul maintained its pride and its culture in exile, though the house became impoverished and isolated in its offworld estates. It was decades before Thul nobles were contacted by the Imperial Diplomatic Service; the Empire promised to restore Thul to its rightful glory, to train its soldiers and educate its children and one day help it return to Alderaan.

At last, in the aftermath of Alderaan's withdrawal from the Republic and the death of its queen, a generation of Thuls raised alongside the Empire came home--eager to restore the family name and take vengeance against Thul's enemies. Thul has already gained the allegiance of a number of lesser houses, and with Imperial support stands as a true contender for the throne.

House Ulgo

The House Ulgo lore object (a flag) is located two places that is accessible for both factions. One is located next to a war tent with a Champion Ulgo SpecOps Commander NPC in [Heroic Area] Ulgo Recon Camp south of Wardpost Duvaal in Alsakan Lowlands. This one is easiest to get as a Republic Player since Alsakan Lowlands is a primarily Republic area.

The other one is located behind the building at Ulgo Fortress surrounded by Ulgo forces, south-east of Outpost Bolym in the north-east of The Juran Mountains. This one is easiest to get as an Imperial Player as it is close to the Imperial Outpost.

The Codex Entry can be found in your Log (L) > Codex > Organizations > House Ulgo.

The noble House Ulgo has a long history of military excellence. The family values discipline and duty above all else, and Ulgos pride themselves on forsaking the pampered, aristocratic lifestyles the other noble houses have gravitated toward. The Ulgo tradition of requiring every member to serve in the military has produced generations of distinguished officers.

In recent years, the Ulgos became increasingly frustrated with the political stalemate in the Alderaanian parliament. When the queen died and House Thul returned from exile with the support of the Empire, General Bouris Ulgo pleaded with the collected nobles to act quickly to push Thul back off the planet. When it became clear the nobles were too fractured to stop what he saw as a second Imperial invasion, Bouris Ulgo declared himself king and declared war on House Thul. Unfortunately, grabbing the crown forced the hand of the other noble houses and they declared war against Ulgo. House Ulgo now finds itself beset on all sides as it struggles to defend the crown and brutally reinstate order on Alderaan--no matter the cost in blood and resources.

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