SWTOR Imperial Loremaster of Balmorra Location Guide

To complete the "Imperial Loremaster of Balmorra" achievement you must find all five listed lore objects both hidden and obvious on Imperial Balmorra. This written guide will show you where to locate each lore object.

The Achievement can be found in your Legacy (Y) > Location > Balmorra > Imperial Exploration.

Listed in alphabetic order:

Balmorran Corporations

The Balmorran Corporations lore object (a terminal) is located at the far side of the Okara Droid Factory - Assembly Line, the same area as the Blue Mastery Datacron. You access the Okara Droid Factory from the Markaran Plains. (Same location as Republic Loremaster of Balmorra)

The Codex Entry can be found in your Log (L) > Codex > Lore > Balmorran Corporations.

Prior to the Empire's invasion, Balmorra was one of the galaxy's leading independent industrial worlds. It maintained a close relationship with the Republic, but remained aloof of most galactic struggles due to the strength of its corporations--including Okara, Balmorran Arms and Traken Industries. As a leading weapons and droid manufacturer, Balmorra was a corporate-run oligarchic democracy, centered on the capital of Bin Prime.

The Empire took pains to leave the corporate hierarchies intact when the occupation began in an effort to smoothly transition back to full industrial production. Corporate executives who refused to cooperate were forcibly removed and replaced, and today's Balmorran corporations are puppets for the Empire--sometimes eager, often not.

Balmorran Pollution

The Balmorran Pollution lore object (scrap) is located in the Markaran Wastes in the north of the Markaran Plains. (Same location as Republic Loremaster of Balmorra, although the map name is different)

The Codex Entry can be found in your Log (L) > Codex > Lore > Balmorran Pollution.

As a thriving center of industry, Balmorra has never been a pollution-free planet and has grappled with the problem of waste produced by its many factories for many years. Still, unlike many of the similarly industrial Hutt worlds, Balmorra and its corporations have continually sought ways to safely dispose of its waste and keep the planet habitable.

For these reasons, facilities such as the Traken Waste Processing plant and the hazard vaults--a system of underground sealed storage facilities for toxic materials--were created. During the Imperial bombardment, however, many of these facilities were destroyed, releasing the toxic byproducts of Balmorran industry into the environment and destroying huge swathes of land.

Imperial Military on Balmorra

The Imperial Military on Balmorra lore object (a munition cache) is located inside a tent south of the Markaran Outpost in the Markaran Plains.

The Codex Entry can be found in your Log (L) > Codex > Lore > Imperial Military on Balmorra.

The Imperial military presence on Balmorra is understaffed and undersupplied. After the incredible success of the initial bombardment, the Imperial military has been harassed at every turn by Balmorran resistance fighters while more pressing conflicts elsewhere in the galaxy draw the attention of Imperial High Command.

The military makes its headquarters in Sobrik, where it is commanded by the thirteenth Imperial governor of Balmorra since the bombardment--along with those officers unfortunate enough to have been assigned to the military quagmire.

Imperial Subjugation

The Imperial Subjugation lore object (a datapad) is located inside a small farmhouse at Stillwater Farms in the far south of the Markaran Plains. The farmhouse will be full of Balmorran Resistance Fighters.

The Codex Entry can be found in your Log (L) > Codex > Lore > Imperial Subjugation.

After the initial invasion of Balmorra, the Empire found itself facing immense opposition. Many former members of Balmorra's army remained on the planet in the form of a loosely organized resistance force, taking advantage of their superior numbers and knowledge of the terrain to wage an ongoing guerrilla war. Resistance soon came in other forms, as well: rebellious citizens, treacherous factory foremen, saboteurs posing as allies and terrorist cells all tried to thwart the Empire's attempts to fully control the industrial world.

In response, the Empire has placed the territories it controls under strict lockdown, using a combination of propaganda and military policing to subjugate the unruly Balmorran population. Curfews are enforced and all citizens must apply for official IDs--a process that tests their loyalty to the Empire--or else be marked as resistance sympathizers and arrested. Punishments for attacks on Imperial infrastructure are regularly meted out against perpetrators' families, or even against the entire population; the lesson must be taught.

The Invasion of Balmorra

The The Invasion of Balmorra lore object (a terminal) is located inside the Balmorran Arms Factory at the entrance. (Same location as Republic Loremaster of Balmorra)

The Codex Entry can be found in your Log (L) > Codex > Lore > The Invasion of Balmorra.

The Empire launched a two-pronged attack on Balmorra during the war, believing Balmorra's weapons production facilities and proximity to the Core Worlds to be of great strategic importance. The first prong of the attack involved slicing and reprogramming the networked security systems that guarded the planet's factories, lab facilities and weaponry--in effect, turning Balmorra's defenses against itself.

The second prong was direct bombardment, aided by Balmorra's compromised orbital defense towers and satellites. This attack devastated the planet's primary military forces and central government, leaving a unified response nearly impossible.

Eventually, the Empire landed a full invasion force. By this time, the Republic had come to Balmorra's aid but was forced to abandon the planet with the Treaty of Coruscant--after which, the Imperial military declared victory and established its headquarters in Sobrik. The Balmorran resistance proved more wily than the Empire anticipated, however, and Balmorra's factories proved difficult to control, leading to a years-long morass in which the Empire is still mired.

Additional Lore Objects

These Lore Object does not count towards the Loremaster Achievement. They are simply providing more knowledge and a small amount of XP. They are purely optional.


The Gran lore object (a plaque) is located on the second floor of the Sunken Sarlacc Cantina in Sobrik. Take the east lift up to the second floor.

The Codex Entry can be found in your Log (L) > Codex > Species > Gran.

Gran are a typically peaceful and reflective race physically characterized by their three eyestalks and long snouts. Traditionally highly communal, Gran found away from their home planets often stray from the stereotype; high-profile Gran outcasts have earned the species an unfair reputation as thugs, shady dealers and underworld enforcers.

In reality, Gran appear in all walks of life--particularly within the Republic, where their generally calm demeanor, matched with their intimidating appearance, has made them excellent negotiators. This is not to say that all Gran are equally calm--one famous group of Gran gangsters was responsible for the deaths of thirteen rivals on Hutta after a fight over territory broke out in the local cantina.

Balmorran Resistance

The Balmorran Resistance lore object (a terminal) is located inside the Neebray Warehouse in the south-west corner of Gorinth Canyon.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Balmorran Resistance.

Since the Republic was forced to withdraw from Balmorra following the signing of the Treaty of Coruscant, the fight against the Empire has been carried out by a diverse group of native Balmorran resistance fighters. The resistance, led by many former members of the Balmorran army, has carried out repeated guerrilla strikes against Imperial forces, using their superior knowledge of the planet to harass the invaders.

Joined occasionally by mercenaries from sympathetic worlds and--according to popular rumor--supplied by the Republic, the resistance has single-handedly ensured that the Empire is unable to claim complete control of Balmorra, holding and fortifying such vital tactical locations as the Balmorran Arms Factory and Outpost Victory.

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