SWTOR Loremaster of Dromund Kaas Location Guide

To complete the "Loremaster of Dromund Kaas" achievement you must find all four listed lore objects both hidden and obvious on Dromund Kaas. This written guide will show you where to locate each lore object.

The Achievement can be found in your Legacy (Y) > Location > Dromund Kaas > Exploration.

Listed in alphabetic order:

Monument to Lord Ergast

The Monument to Lord Ergast lore object (a plaque) is located in front of the actual monument in Kaas City south of the Nexus Room Cantina.

The Codex Entry can be found in your Log (L) > Codex > Lore > Monument to Lord Ergast.

The early Sith Lord Ergast is more myth than historical fact, and the statue named for him in Kaas City does little to clear up any misconceptions. Commissioned by a follower of Ergast's teachings two centuries after the Sith Lord supposedly lived and using that follower as its model, a small inscription near its base claims that Ergast "invented the methods used by all inquisitors to wring life from the living and the dead." Computer records contain little information on Ergast, suggesting only that he was among the first Sith to permanently settle on Dromund Kaas, and that he was probably buried there.


The Holocron lore object is obtained by completing the [Heroic] Mission Shadow Spawn. You can pick up this mission either from the Heroic Quest giver Lord Shalath at The Wall, or by picking up the mission at the Daily Heroic Terminal outside the Dromund Kaas Spaceport.

The Codex Entry can be found in your Log (L) > Codex > Lore > Sithspawn.

In the ancient past, the Sith Lords of Korriban perfected an art they called alchemy--a synthesis of scientific lore and dark side philosophy. Sith alchemy was a tool to transform life itself, to reshape flesh and bone and create terrifying servants out of mere animals.

Creations of Sith alchemy are called Sithspawn. Each is unique, crafted by the hand of a Dark Lord with monstrous intent. Most are ancient, as few Sith continue to practice alchemy; although the art is not lost, it has fallen out of favor. A Sithspawn is unnatural by definition, built for near-immortality and typically violent beyond measure; a perfect weapon, and if bound, a perfect guardian.

The Obliteration of Kressh

The Obliteration of Kressh lore object (a statue) is located outside the Revanite Camp guarded by H-8, which is part of the Tyrant of Dromund Kaas achievement.

The Codex Entry can be found in your Log (L) > Codex > Lore > The Obliteration of Kressh.

Since before the Great Hyperspace War, the Kressh bloodline was a proud and noble one in the Empire. Pureblooded Sith Lords, strong in the Force, were born to the Kressh line generation after generation. Statues and monuments to Kressh champions could be found across Dromund Kaas--until the Emperor declared the Kressh name an abomination and ordered all evidence of the family obliterated.

The reasons why are no longer clear, if they ever were. Once the task is complete, the order itself will be wiped from history. Some believe that the last scion of the Kressh bloodline somehow betrayed the Emperor--but anyone who knows the full truth keeps it to himself.

The Spires of Victory

The Spires of Victory lore object (a plaque) is located on the east bridge in front of the monument in the center of Kaas City.

The Codex Entry can be found in your Log (L) > Codex > Lore > The Spires of Victory.

This strange, suspended monument was commissioned by the late Dark Council member Darth Gorgos in celebration of the Empire's victorious return to the galaxy and the Sacking of Coruscant. It is the work of the Empire's finest engineers and took three hundred slaves to build. The cascading prisms symbolize both the ascendancy of the Sith and the downfall of their enemies. The split centerpiece that supports the edifice represents the Emperor. Darth Gorgos was murdered by her apprentice before the statue was finished, but her successor oversaw its completion.

Additional Lore Objects

These Lore Object does not count towards the Loremaster Achievement. They are simply providing more knowledge and a small amount of XP. They are purely optional.


The Chevin lore object (a crate) is located behind a Chevin named Nonzo Oshorr at a camp site on the Initiate's Path.

The Codex Entry can be found in your Log (L) > Codex > Species > Chevin.

Natives of the planet Vinsoth, the Chevin are long-snouted, stubby-legged aliens known for their quick intelligence and underworld dealings. The most famous Chevin gangster was the slave Adamar Kirb, who managed to establish his own cartel on the Hutt-dominated world of Nar Shaddaa. While his cartel eventually broke apart into many smaller gangs, his influence is still felt.

Because of their business savvy, underworld connections and starship expertise, the Empire considers the Chevin a useful, if weak, potential ally in the ongoing galactic conflict with the Republic, though as with most aliens, most of the Chevin within the Empire are slaves.

Grathan Forces

The Grathan Forces lore object (a terminal) is located next to a tent with some weak Grathan enemies in the eastern Lord Grathan's Estate area.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Grathan Forces.

The rogue Sith Lord Grathan has declared himself the thirteenth Dark Council member, with his own power base and sphere of influence within the Sith hierarchy. Although his claim has not been widely recognized, he controls a substantial private army on Dromund Kaas. The Dark Council has authorized all-out warfare against Lord Grathan and anyone who supports him.

After being driven from the Citadel, Lord Grathan holed up in his estate outside Kaas City. His forces there are made up of apprentices, loyal Imperial troops and cybernetic supersoldiers he developed in his secret weapons labs. His cadre of elite scientists--some volunteers, others kidnapped and forced into service--manufactures a seemingly endless number of war droids, as well, reducing attrition in Grathan's army to near zero.

Hadra Forces

The Hadra Forces lore object (a terminal) is located next Lord Inath, who's part of the Tyrant of Dromund Kaas achievement.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Hadra Forces.

The twelve members of the Dark Council preside over twelve pyramids, or spheres, of influence within the Empire. The Dark Council member who presides over Dromund Kaas, Darth Hadra, is currently embroiled in a conflict with the Dark Council member in charge of ancient Sith secrets and history, Darth Arctis.

Darth Hadra's forces discovered an ancient Sith shrine outside Kaas City and claimed it in her name. Darth Arctis quickly challenged her claim to the discovery, arguing that the contents of the shrine were his domain. While the conflict over the shrine has not yet come to all-out warfare between the two Dark Council members, Darth Hadra has positioned her forces in the area around the shrine, with orders to attack anyone who trespasses. The rest of the Dark Council is turning a blind eye toward any fighting with Hadra's forces while Hadra and Arctis "negotiate" for control of the shrine.


The Mandalorians lore object (a banner) is located next to the Bounty Hunter Story Instance inside the Mandalorian Enclave in The Imperial Citadel.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Mandalorians.

An interspecies warrior culture stretching back thousands of years, the Mandalorians live for one purpose: to challenge the greatest opponents in combat and claim victory, for honor and glory. The best are proud fighters driven by a noble code, while the worst are bloodthirsty killers always looking for the next battle.

While many act as independent mercenaries, the Mandalorians are divided into clans each answering to their own leader. From time to time in history, a single leader of all clans appears and is called "Mandalore." Each new leader of the Mandalorians takes the name and mask of Mandalore and determines whether the clans will scatter or unite against a great foe. Initiates can be born into Mandalorian society or inducted from outside; either way, new Mandalorians face harsh trials as they prove themselves worthy and learn the secrets of Mandalorian weapons and armor.

The Mandalorians have been loosely allied with the Sith Empire since the Empire's return to the galaxy and played an instrumental role in the Sacking of Coruscant. Though not Imperial subjects, the Mandalorians have an enclave in the Citadel on Dromund Kaas. Their relationship with the Empire is sometimes strained, but the alliance offers one undeniable advantage: ample opportunity to face the galaxy's greatest warriors, the Jedi.

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