SWTOR Datacron Locations and Guides
- Alderaan Datacron Master
- Balmorra (Empire) Datacron Master
- Balmorra (Republic) Datacron Master
- Belsavis Datacron Master
- Corellia Datacron Master
- Coruscant Datacron Master
- Dromund Kaas Datacron Master
- Fleet Datacron Master
- Hoth Datacron Master
- Hutta Datacron Master
- Ilum Datacron Master
- Kessan's Landing Datacron Master
- Korriban Datacron Master
- Makeb Datacron Master
- Mek-Sha Datacron Master
- Nar Shaddaa (Empire) Datacron Master
- Nar Shaddaa (Republic) Datacron Master
- Onderon Datacron Master
- Ord Mantell Datacron Master
- Ossus Datacron Master
- Quesh Datacron Master
- Rishi Datacron Master
- Ruhnuk Datacron Master
- Taris (Empire) Datacron Master
- Taris (Republic) Datacron Master
- Tatooine Datacron Master
- Tython Datacron Master
- Voss Datacron Master
SWTOR Onderon Purple Mastery Datacron Location Guide
The Purple Mastery Datacron increases your aptitude in combat, allowing you to do more damage. It will grant you Mastery +7 to your permanent stats along with codex: The Dagger at Dox Piter. There are 2 Datacrons in total located on the planet of Onderon.
Datacrons are collectables scattered around the galaxy in Star Wars: The Old Republic. Each Datacron contributes towards your Legacy's passive stats permanently. Furthermore, they also provide interesting Lore and Codex Entries about the Old Republic era.
Starting coordinates: -118, -1183.
This is the Indiana Jones Datacron, which means jumping, traps and no room for errors.
Jump down into the grotto. You cannot use the ladder to get back up, so if you want out, you have to Quick Travel.
You are met by a personal instance and a debuff that states: "Reviving in place is restricted in this area." which means that if you die, you will be sent back to the start of the instance.
Inside the instance you face a tiled bridge. Do NOT walk on it, before you have memorized the route of safe tiles. This is also your spawn point. If you fall, you revive here and have to start over, no matter how far you have advanced.
To your right is a droid with a note that shows the safe passage.
Once you've reached the other side, I recommend memorizing the path back as well, because you will need it.
The next bit is filled with spiky tiles. If you touch them, you instantly die and will be sent back to the start of the instance. It might help seeing them better if you turn down your graphics.
The gap is easy to jump, but remember to make note of the path on the way back, because you will need it.
Avoid the spiky tiles again and take note again before you click the Datacron of the path back.
Once you click the Datacron, you spring the trap! At the end of the cutscene you have to run all the way back to the start of the instance, without falling or getting caught. If you fall or get caught, you have to start all over again. You can bring a friend to help on the way back.
This will grant you Mastery +7 your permanent stats along with the codex: The Dagger at Dox Piter.
Dox Piter was a small collection of villages in Onderon's southern reaches, nestled around the base of a nigh unscalable spire of rock the villagers called "The Dagger." Well beyond the protection of Iziz, the inhabitants were accustomed to fending off the dangers of Onderon--until the day the great winged Wodnakki arrived from Dxun. The beast found the Dagger's peak irresistible, and it began nesting high above Dox Piter. Though the villages' protectors had never seen its like before, some speculated that it was a massive, mutated Skreev. Whatever its lineage, it proved too much for any warrior who attempted to drive it away.
The horrors escalated when the Wodnakki's eggs began to hatch. The newborn creatures (still easily the size of an average humanoid) took to swooping down on villagers and stealing them away to their unreachable roost. The village leaders of Dox Piter were certain this would be their end.
When news of the situation reached Queen Lina, the celebrated ruler gathered some of her most talented warriors and marched on Dox Piter. Succeeding where so many others had failed, Queen Lina and her Royal Guard took the fight to the top of the Dagger and clashed with the Wodnakki and its offspring. Though the battle lasted only a few hours, at its end, only two of Onderon's champions walked away victorious. Queen Lina carried her injured officer Nebet into one of the closest villages, where they were met with cacophonous cheers and renewed loyalty to the crown. Regardless of the tale's validity, the legend of Queen Lina and the Dagger at Dox Piter has fueled fears and inspiration of Onderonian children for years since.