SWTOR Kai Zykken Vendor Items
Kai Zykken the Merchant of Mystery
Tuesday 18th March 2025 - Tuesday 25th March 2025
Where to find Kai Zykken?
Kai Zykken is located in the Supply Area of the Fleet.
What does Kai Zykken sell?
The Merchant of Mystery sells individual level 75 Armor Pieces and Tacticals for half the price of Tech Fragments. His stock changes every week, including exclusive pieces that can only be obtained through Operations normally.

What time does Kai Zykken open?
Kai Zykken's shop resets every Tuesdays at the server reset.
Requires: Smuggler, Imperial Agent (75)
Aggressive Treatment
(2) +2% Mastery
(4) Removes the energy cost for Toxic Haze.
(6) Toxic Haze heals any allies standing inside it.
Requires: Jedi Consular, Sith Inquisitor (75)
Death Knell
(2) +2% Mastery
(4) The cooldown of Recklessness is reduced by 15 seconds. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Leeching Strike or Assassinate critically hit.
(6) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 10% for 30 seconds. Stacks up to 3 times.
Requires: Smuggler, Imperial Agent (75)
Established Foothold
(2) +2% Mastery
(4) The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active.
(6) While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this.
Requires: Trooper, Bounty Hunter (75)
Game Plan
(2) +2% Mastery
(4) When your Kolto Overload's Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you.
Requires: Trooper, Bounty Hunter (75)
Concentrated Fire
(2) +2% Mastery
(4) Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.
(6) Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.
Requires: Any Class (75)
Preserver
(2) +2% Shield Rating
(4) Passively regenerate 1% of your maximum health every 10 seconds.
Requires: Armormech (700)
A schematic defines the components and technical knowledge required to craft an item.
Armormech Exclusive Set 1 (Legs)
Contains the Escape Artist's Set Bonus Legs and Feet.
Requires: Biochem (700)
A schematic defines the components and technical knowledge required to craft an item.
Missile Backblast
Equip: Missile Blast knocks its target back and vents 10 heat.
Requires: Smuggler, Imperial Agent (75)
Requires: Jedi Consular, Sith Inquisitor (75)
Requires: Any Class (75)
Trishin's Retort
(2) +2% Endurance
(4) Shielding an attack causes your shield to overload, dealing weapon damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.