SWTOR Kai Zykken Vendor Items
Kai Zykken the Merchant of Mystery
Tuesday 3rd December 2024 - Tuesday 10th December 2024
Where to find Kai Zykken?
Kai Zykken is located in the Supply Area of the Fleet.
What does Kai Zykken sell?
The Merchant of Mystery sells individual level 75 Armor Pieces and Tacticals for half the price of Tech Fragments. His stock changes every week, including exclusive pieces that can only be obtained through Operations normally.
What time does Kai Zykken open?
Kai Zykken's shop resets every Tuesdays at the server reset.
Requires: Trooper, Bounty Hunter (75)
Apex Predator
(2) +2% Mastery
(4) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times.
(6) Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and generates no Heat.
Requires: Jedi Consular, Sith Inquisitor (75)
The Gathering Storm
(2) +2% Mastery
(4) Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.
(6) The duration of Polarity Shift is increased by 5 seconds, and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds.
Requires: Smuggler, Imperial Agent (75)
Requires: Jedi Knight, Sith Warrior (75)
Dashing Blademaster
(2) +2% Alacrity Rating
(4) Mad Dash's cooldown is reduced by 10 seconds.
(6) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.
Requires: Jedi Consular, Sith Inquisitor (75)
Endless Offensive
(2) +2% Mastery
(4) Volt Rush deals 10% more damage, and if applicable, healing.
(6) Energized now stacks up to 3 times. Force Speed immediately recharges two Volt Rush ability charges.
Requires: Jedi Knight, Sith Warrior (75)
Requires: Any Class (75)
Preserver
(2) +2% Shield Rating
(4) Passively regenerate 1% of your maximum health every 10 seconds.
Requires: Smuggler, Imperial Agent (75)
Repositioning
(2) +2% Alacrity Rating
(4) Reduces the cooldown of Cover Pulse by 5 seconds.
(6) Evasion finishes the cooldown of Covered Escape and increases you and your allies' movement speed by 50% for 6 seconds.
Requires: Trooper, Bounty Hunter (75)
Right Price
(2) +2% Mastery
(4) Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
(6) Each time you take damage while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.
Requires: Trooper, Bounty Hunter (75)
Right Price
(2) +2% Mastery
(4) Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.
(6) Each time you take damage while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.
Requires: Jedi Consular, Sith Inquisitor (75)
Saber Master
(2) +2% Mastery
(4) Reduces the cooldown of Overcharge Saber by 20 seconds.
(6) Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
Requires: Armstech (700)
A schematic defines the components and technical knowledge required to craft an item.
Jerra's Persistence
Equip: Phantom Stride gains 2 charges.
Requires: Biochem (700)
A schematic defines the components and technical knowledge required to craft an item.
Missile Backblast
Equip: Missile Blast knocks its target back and vents 10 heat.
Requires: Any Class (75)
Stimulated
(2) +2% Alacrity Rating
(4) Increases Mastery by 5% while under the effects of a stimpack.
Requires: Trooper, Bounty Hunter (75)
Strategist
(2) +2% Endurance
(4) Carbonize's cooldown is reduced by 10 seconds.
(6) Carbonize vents 5 heat for each enemy it hits.
Requires: Any Class (75)
Taskmaster
(2) +2% Alacrity Rating
(4) Significantly increases the attack and activation speed of your companion.
Requires: Any Class (75)
Trishin's Retort
(2) +2% Endurance
(4) Shielding an attack causes your shield to overload, dealing weapon damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.