SWTOR Kai Zykken Vendor Items

Kai Zykken the Merchant of Mystery

Tuesday 11th August 2026 - Tuesday 18th August 2026

Where to find Kai Zykken?

Kai Zykken is located in the Supply Area of the Fleet.

What does Kai Zykken sell?

The Merchant of Mystery sells individual level 75 Armor Pieces and Tacticals for half the price of Tech Fragments. His stock changes every week, including exclusive pieces that can only be obtained through Operations normally.

What time does Kai Zykken open?

Kai Zykken's shop resets every Tuesdays at the server reset.

Requires: Smuggler, Imperial Agent (75)

Aggressive Treatment

(2) +2% Mastery

(4) Removes the energy cost for Toxic Haze.

(6) Toxic Haze heals any allies standing inside it.

Requires: Jedi Knight, Sith Warrior (75)

Culling Blade

(2) +2% Mastery

(4) Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw critically hit. This effect can't occur more than once every 30 seconds.

(6) Using Dual Saber Throw with Furious Power active grants Dispatcher, finishing the cooldown of Force Charge and Vicious Throw and making your next Vicious Throw usable on any target.

Requires: Trooper, Bounty Hunter (75)

Concentrated Fire

(2) +2% Mastery

(4) Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.

(6) Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.

Requires: Trooper, Bounty Hunter (75)

Requires: Jedi Consular, Sith Inquisitor (75)

Efficient Termination

(2) +2% Endurance

(4) Spike's stun and slow effects last for an additional second.

(6) Using Spike grants you a 10% damage reduction for 6 seconds.

Requires: Jedi Knight, Sith Warrior (75)

Lord of Pain

(2) +2% Endurance

(4) Reduces the cooldown of Threatening Scream by 5 seconds.

(6) Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.

Requires: Smuggler, Imperial Agent (75)

Quick Thinker

(2) +2% Mastery

(4) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds.

Requires: Armormech (700)

A schematic defines the components and technical knowledge required to craft an item.

Armormech Exclusive Set 1 (Legs)

Contains the Escape Artist's Set Bonus Legs and Feet.

Requires: Armstech (700)

A schematic defines the components and technical knowledge required to craft an item.

Jerra's Persistence

Equip: Phantom Stride gains 2 charges.

Requires: Jedi Consular, Sith Inquisitor (75)

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