SWTOR Kai Zykken Vendor Items

Kai Zykken the Merchant of Mystery

Friday 26th November 2021 - Monday 29th November 2021

Requires: Jedi Knight, Sith Warrior (75)

Dashing Blademaster

(2) +2% Alacrity Rating

(4) Mad Dash's cooldown is reduced by 10 seconds.

(6) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

Requires: Smuggler, Imperial Agent (75)

Authority

(2) +2% Mastery

(4) Toxic Haze refunds a Tactical Advantage.

(6) Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives.

Requires: Jedi Knight, Sith Warrior (75)

Lord of Pain

(2) +2% Endurance

(4) Reduces the cooldown of Threatening Scream by 5 seconds.

(6) Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.

Requires: Jedi Knight, Sith Warrior (75)

Perfect Form

(2) +2% Mastery

(4) Vicious Slash and Massacre deal 5% more damage.

(6) Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.

Requires: Trooper, Bounty Hunter (75)

Equip: When you use an ability with an activation time with Power Surge, that ability is not put on cooldown.

Requires: Trooper, Bounty Hunter (75)

Equip: Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode.

Requires: Armormech (700)

A schematic defines the components and technical knowledge required to craft an item.

Armormech Exclusive Set 2 (Arms)

Contains the Woads Instinct Set Bonus Wrists and Hands.

Requires: Armstech (700)

A schematic defines the components and technical knowledge required to craft an item.

Combat Medic Training

Equip: Resuscitation Probe becomes an instant cast and Kolto Infusion can be cast while moving.

Requires: Jedi Consular, Sith Inquisitor (75)

Soulbender

(2) +2% Mastery

(4) Electrocute's stun lasts an additional 2 seconds.

Requires: Any Class (75)

Stimulated

(2) +2% Alacrity Rating

(4) Increases Mastery by 5% while under the effects of a stimpack.

Requires: Smuggler, Imperial Agent (75)

Tactician

(2) +2% Mastery

(4) Gaining a Tactical Advantage increases your critical chance by 10% for a number of seconds. This effect can only occur once every 18 seconds. In addition, Tactical Overdrive resets the cooldowns of Sever Tendon and Toxin Scan.

(6) Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%.

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