SWTOR Kai Zykken Vendor Items

Kai Zykken the Merchant of Mystery

Tuesday 6th October 2026 - Tuesday 13th October 2026

Where to find Kai Zykken?

Kai Zykken is located in the Supply Area of the Fleet.

What does Kai Zykken sell?

The Merchant of Mystery sells individual level 75 Armor Pieces and Tacticals for half the price of Tech Fragments. His stock changes every week, including exclusive pieces that can only be obtained through Operations normally.

What time does Kai Zykken open?

Kai Zykken's shop resets every Tuesdays at the server reset.

Requires: Smuggler, Imperial Agent (75)

Requires: Jedi Consular, Sith Inquisitor (75)

Efficient Termination

(2) +2% Endurance

(4) Spike's stun and slow effects last for an additional second.

(6) Using Spike grants you a 10% damage reduction for 6 seconds.

Requires: Jedi Consular, Sith Inquisitor (75)

Decelerator

(2) +2% Mastery

(4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.

Requires: Smuggler, Imperial Agent (75)

Quick Thinker

(2) +2% Mastery

(4) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds.

Requires: Cybertech (700)

A schematic defines the components and technical knowledge required to craft an item.

Undying Cloak

Equip: Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.

Requires: Synthweaving (700)

A schematic defines the components and technical knowledge required to craft an item.

Synthweaving Exclusive Set 2 (Legs)

Contains the Force Bound Set Bonus Legs and Feet.

Requires: Jedi Consular, Sith Inquisitor (75)

Shadow Purger

(2) +2% Endurance

(4) Severing Slash immobilizes the target for 2 seconds.

(6) Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.

Requires: Jedi Consular, Sith Inquisitor (75)

Requires: Jedi Consular, Sith Inquisitor (75)

Soulbender

(2) +2% Mastery

(4) Electrocute's stun lasts an additional 2 seconds.

Requires: Trooper, Bounty Hunter (75)

Strategist

(2) +2% Endurance

(4) Carbonize's cooldown is reduced by 10 seconds.

(6) Carbonize vents 5 heat for each enemy it hits.

Requires: Trooper, Bounty Hunter (75)

Veteran Ranger

(2) +2% Mastery

(4) Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

(6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds.

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