General

(2) +2% Endurance

(4) Increases your damage dealt by 3% while you Guard an ally.

(2) +2% Critical Rating

(4) Increases all damage dealt by 3% and all damage taken by 6%.

(2) Increases critical rating by 3% while health is below 50%.

(4) Increases critical rating by 5% while health is below 50%.

(6) Increases critical rating by 10% while health is below 50%.

(2) +2% Shield Rating

(4) Passively regenerate 1% of your maximum health every 10 seconds.

(2) Increases alacrity rating by 3% while health is below 50%.

(4) Increases alacrity rating by 5% while health is below 50%.

(6) Increases alacrity rating by 10% while health is below 50%.

(2) +2% Alacrity Rating

(4) Increases damage dealt by 3% while not moving or increases armor rating by 10% while moving.

(2) +2% Alacrity Rating

(4) Increases Mastery by 5% while under the effects of a stimpack.

(2) +2% Alacrity Rating

(4) Significantly increases the attack and activation speed of your companion.

(2) +2% Endurance

(4) Entering combat improves nearby allies, increasing their mastery, endurance, and rate of experience point gain. This effect is removed when combat ends.

(2) Reduces damage taken by 2% while health is below 50%.

(4) Reduces damage taken by 3% while health is below 50%.

(6) Increases defense rating by 10% while health is below 50%.

(2) +2% Mastery

(4) Defeating an enemy increases your movement speed by 75% for a number of seconds. This effect cannot occur more than once every a number of seconds.

(6) Defeating an enemy heals you for 20% of your maximum health. This effect cannot occur more than once every a number of seconds.

(2) +2% Endurance

(4) Shielding an attack causes your shield to overload, dealing weapon damage to up to 8 enemies within 5 meters. Your shield can only overload in this manner once every 3 seconds.

Jedi Knight / Sith Warrior

(2) +2% Mastery

(4) Killing an enemy generates 2 rage and grants you a speed boost for 1 second, stacking up to 5 times.

(6) Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.

(2) +2% Mastery

(4) Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw critically hit. This effect can't occur more than once every 30 seconds.

(6) Using Dual Saber Throw with Furious Power active grants Dispatcher, finishing the cooldown of Force Charge and Vicious Throw and making your next Vicious Throw usable on any target.

(2) +2% Alacrity Rating

(4) Mad Dash's cooldown is reduced by 10 seconds.

(6) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

(2) +2% Mastery

(4) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds.

(6) Dealing damage has a 10% chance to build a Furious Power ability charge. Can only occur once every 5 seconds.

(2) +2% Mastery

(4) Retaliation has no cooldown.

(6) Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.

(2) +2% Accuracy Rating

(4) Enemies affected by your Intimidating Roar have their Force and tech accuracy reduced by 70% for 6 seconds after Intimidating Roar wears off.

(2) +2% Endurance

(4) Threatening Scream gets two charges.

(6) Endure Pain increases your Elemental and Internal damage reduction by 75% for 3 seconds.

(2) +2% Endurance

(4) Reduces the cooldown of Threatening Scream by 5 seconds.

(6) Threatening Scream increases your damage reduction by 2.5% for each enemy it hits. This effect lasts 10 seconds.

(2) +2% Alacrity Rating

(4) Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward.

(2) +2% Mastery

(4) Vicious Slash and Massacre deal 5% more damage.

(6) Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.

(2) +2% Endurance

(4) After executing Mad Dash, you gain 20% damage reduction for 6 seconds.

(2) +2% Power

(4) After Force Choke stun effect finishes, it slows its target and every target nearby it for 6 seconds.

Jedi Consular / Sith Inquisitor

(2) +2% Endurance

(4) Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.

(6) Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%.

(2) +2% Endurance

(4) Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind.

(2) +2% Mastery

(4) The cooldown of Recklessness is reduced by 15 seconds. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Leeching Strike or Assassinate critically hit.

(6) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing your melee damage done by 10% for 30 seconds. Stacks up to 3 times.

(2) +2% Mastery

(4) Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.

(2) +2% Endurance

(4) Overload increases your defense by 5% for for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit. This effect can only occur once every 10 seconds.

(2) +2% Endurance

(4) Spike's stun and slow effects last for an additional second.

(6) Using Spike grants you a 10% damage reduction for 6 seconds.

(2) +2% Mastery

(4) Static Barrier applies Empowered Restoration to its target, restoring health over a number of seconds.

(6) Surrounding a target with Static Barrier immediately heals it for health.

(2) +2% Mastery

(4) Volt Rush deals 10% more damage, and if applicable, healing.

(6) Energized now stacks up to 3 times. Force Speed immediately recharges two Volt Rush ability charges.

(2) +2% Mastery

(4) Overcharge Saber and Force Cloak reset the cooldown of Phantom Stride.

(6) Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for seconds.

(2) +2% Endurance

(4) Each target hit by Severing Slash reduces the cooldown of Mind Control and Mass Mind Control by 1 second.

(6) Each target hit by Severing Slash extends Deflection's duration by 1 second.

(2) +2% Mastery

(4) Refreshing Resurgence on a target restores 5 Force.

(6) While Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever the target receives non-Resurgence healing from you.

(2) +2% Mastery

(4) Reduces the cooldown of Overcharge Saber by 20 seconds.

(6) Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.

(2) +2% Endurance

(4) Severing Slash immobilizes the target for 2 seconds.

(6) Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.

(2) +2% Mastery

(4) Electrocute's stun lasts an additional 2 seconds.

(2) +2% Mastery

(4) Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.

(6) The duration of Polarity Shift is increased by 5 seconds, and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds.

(2) +2% Mastery

(4) Activating Force Barrier heals all allies around.

(6) Activating Force Barrier puts a barrier on nearby allies, absorbing damage for up to seconds and granting them an additional 25% elemental damage reduction while active.

Smuggler / Imperial Agent

(2) +2% Mastery

(4) Removes the energy cost for Toxic Haze.

(6) Toxic Haze heals any allies standing inside it.

(2) +2% Mastery

(4) Toxic Haze refunds a Tactical Advantage.

(6) Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives.

(2) +2% Mastery

(4) When you deploy Ballistic Shield, each group member within it grants a stack of Ballistic Concentration, increasing your energy regeneration rate by 1 for 20 seconds. Max 8 stacks.

(6) Each stack of Ballistic Concentration also increases the damage you deal by 5%.

(2) +2% Mastery

(4) Exfiltrate's recharge time is reduced by 2 seconds.

(6) Debilitate gets two ability charges.

(2) +2% Alacrity Rating

(4) Flash Bang now heals any allies nearby for a small amount and resets the cooldown of Countermeasures.

(2) +2% Mastery

(4) The cooldown of Entrench is reduced by 10 seconds. You gain 2 energy per second while Entrench is active.

(6) While Entrenched, you build stacks of Entrenched Offense, increasing damage by 3% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this.

(2) +2% Mastery

(4) The energy cost of Takedown is reduced by 3.

(6) Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.

(2) +2% Mastery

(4) Reduces the cooldown of Target Acquired by 15 seconds, and activating Target Acquired restores 15 energy.

(6) Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds.

(2) +2% Endurance

(4) Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to a number of seconds and absorbing damage.

(2) +2% Mastery

(4) Any enemy who attacks you during Adrenaline Probe is stunned for 2 seconds.

(2) +2% Alacrity Rating

(4) Reduces the cooldown of Cover Pulse by 5 seconds.

(6) Evasion finishes the cooldown of Covered Escape and increases you and your allies' movement speed by 50% for 6 seconds.

(2) +2% Mastery

(4) Infiltrate grants you maximum Tactical Advantages when activated.

(6) Tactical Superiority now consumes up to 2 Tactical Advantages and scales it's crit chance bonus with the amount consumed, up to 20%.

(2) +2% Mastery

(4) Gaining a Tactical Advantage increases your critical chance by 10% for a number of seconds. This effect can only occur once every 18 seconds. In addition, Tactical Overdrive resets the cooldowns of Sever Tendon and Toxin Scan.

(6) Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 5%.

(2) +2% Mastery

(4) Frag Grenade slows its primary target and all targets around it by 30% for 6 seconds.

Trooper / Bounty Hunter

(2) +2% Mastery

(4) Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%. Stacks up to 5 times.

(6) Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and generates no Heat.

(2) +2% Mastery

(4) Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds.

(6) Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.

(2) +2% Endurance

(4) Energy Shield's duration is increased by 5 seconds.

(6) Activating Power Yield grants a shield that absorbs damage. Lasts up to a number of seconds.

(2) +2% Mastery

(4) When your Kolto Overload's Health Monitor is triggered for the first time, it deals damage back to the enemy who damaged you.

(2) +2% Endurance

(4) Stealth Scan also applies Stealth Protection to you, scanning a small area around you.

(2) +2% Mastery

(4) Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds.

(6) Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch or Flaming Fist, Deadly Onslaught, Shatter Slug, and Flame Sweep builds stacks of Firefall. When Explosive Fuel ends, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks. After Firefall explodes, your abilities cost 50% less heat for 20 seconds.

(2) +2% Mastery

(4) Power Surge grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.

(6) Power Surge gets an additional charge

(2) +2% Mastery

(4) Activating a healing ability has a 15% chance to grant Combat Medic's Critical Bonus which causes your next Rapid Scan to be a critical. This effect can only occur once every 30 seconds.

(6) Healing an ally with Rapid Scan applies Restorative Drive to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2% for 10 seconds, stacking up to 5 times.

(2) +2% Mastery

(4) Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.

(6) Each time you take damage while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.

(2) +2% Endurance

(4) Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for seconds.

(2) +2% Endurance

(4) Carbonize's cooldown is reduced by 10 seconds.

(6) Carbonize vents 5 heat for each enemy it hits.

(2) +2% Mastery

(4) Onboard AED becomes an instant-cast.

(6) Kolto Shot leaves Lasting Meds on its target, restoring health over a number of seconds.

(2) +2% Mastery

(4) Dealing damage with Shoulder Cannon grants Salvo, increasing Shoulder Cannon damage by 3% for 5 seconds. This effect can stack up to 5 times. In addition, while Shoulder Cannon loads missiles, you vent 2 heat per second.

(6) Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds.

(2) +2% Mastery

(4) Thermal Sensor Override gains 2 charges.

We use anonymous cookies to track and analyze usage data. Learn more about our privacy and cookie policies.